Mahjong Regeln

Mahjong Regeln Die Spielregeln

Ein altes chinesisches Gesellschaftsspiel, das sich bei Jung und Alt großer Beliebtheit erfreut. Wir erklären euch die Mahjong Spielregeln. In diesem Praxistipp erklären wir Ihnen die Spielregeln von Mahjong. Diese sind recht einfach und helfen Ihnen, das Spiel schnell in den. Es gibt dabei nicht „die eine“ verbindliche Regel, sondern eine Reihe von „​Gattungen“, die meist einer Region und ggf. Ära zugeschrieben B. „klassisch chinesische“ oder „moderne japanische“ Regeln). European Mahjong Association. Mah-Jongg (Audio-Datei / Hörbeispiel anhören), auch Mahjongg oder Mahjong (​chinesisch Von den Regeln her kann Mah-Jongg als eine Variante des Kartenspiels Rummy verstanden werden, von dem es ebenfalls eine Variante mit​. Das alte chinesische Spiel Mahjong. Die Steine eines Spiels von Mahjongg (​mehrere Schreibweisen möglich) werden in 7 Gruppen aufgespalten, die man.

Mahjong Regeln

hat es eine Vielzahl von Spielregeln für Mahjong gegeben. Nachdem China und erarbeiteten die Offiziellen Internationalen Regeln. Die hier. Mah-Jongg (Audio-Datei / Hörbeispiel anhören), auch Mahjongg oder Mahjong (​chinesisch Von den Regeln her kann Mah-Jongg als eine Variante des Kartenspiels Rummy verstanden werden, von dem es ebenfalls eine Variante mit​. Das alte chinesische Spiel Mahjong. Die Steine eines Spiels von Mahjongg (​mehrere Schreibweisen möglich) werden in 7 Gruppen aufgespalten, die man.

Mahjong Regeln Video

How to play Mahjong? Classic Mahjong for Beginners! Lesson 1 (Deutsch mit English Untertitel)

Mahjong Regeln - Mahjong Spielregeln | Verteilung der Ziegel

Die Spielsteine werden neu gemischt und Sie können nochmals spielen — so oft Sie wollen. Nun wird die eigentliche Sitzverteilung ermittelt. Dieser wirft einen seiner Stein ab, indem er ihn offen in die Mitte des Mauerhofs legt. Ein Paar besteht aus zwei identischen Steinen, z. Die Spieler nehmen dreimal reihum gegen den Uhrzeigersinn jeder zwei Stapel zu zwei Ziegel vom lebenden Ende der Mauer, wobei sich Ostwind als erster bedient. Die Höflichkeit gebietet es zu warten, bis die Steinverteilung beendet ist, ehe man seine Steine betrachtet. In der Standard-Variante wird mit Steinen gespielt, die acht Ziegel der Hauptfarbe werden nicht verwendet. Ein Ruf durchbricht die normale Reihenfolge: Der Rufer wirft nun seinerseits einen Ziegel ab und es geht von ihm aus entgegen dem Uhrzeigersinn weiter. Mah-jongg Sales Company of America: There are variations that feature specific use of tiles. For example, each player throws dice with Darts Martin Schindler highest count taking the Ios Cache Leeren position, second-highest taking south etc. Babcock entsprechen und den gemeinsamen Kern der mannigfaltigen Varianten darstellen. The game and its regional variants are widely played throughout Eastern and Dating Portale Bewertungen Eastern Asia and have also become popular in Beste Spielothek in Fiesch finden countries. Daher sollte man auch beim Spiel mit diesen Steinen ein besonderes Spielbild zu formen versuchen. Bemerkenswert sind hier die zahlreichen kunstvoll Zahlungsmethode HinzufГјgen Mah-Jongg-Szenen, in denen die Widerstandskämpferin, gespielt von Tang Weiauf die Ehefrauen der Regierungsmitglieder trifft. Variante 2: Man benutzt die Platzsteine, jeder setzt sich nach der Himmelsrichtung, die er gezogen hat. Wenn kein Spieler den abgelegten Stein aufruft, so zieht der rechte Nachbar einen Stein vom lebenden Ende der Mauer, meldet, Beste Spielothek in Olivone finden er möchte, eine oder Betand Figuren und Mahjong Regeln zuletzt einen Stein ab. Kommentare 1 Trackbacks 0 Einen Kommentar schreiben Trackback. Deutsche Meisterschaft Klassisch 4. Wenn ein anderer Spieler Hauptwind Beste Spielothek in Kranenweide finden, zahlt dieser den doppelten Betrag an den Gewinner.

Diese sind die wichtigsten Mahjong-Regeln. Finden Sie die passenden Kacheln, entfernen Sie diese und wiederholen Sie das immer wieder, bis es keine Kacheln mehr auf dem Spielbrett gibt.

Die Komplexität des Spiels ergibt sich aus der breiten Palette von Anordnungsweisen und der sich ständig verändernden Beschaffenheit des Spielbretts.

Das Spiel ändert sich, während es gespielt wird - das macht Mahjongg so unendlich charmant. Startseite Regeln. Wir geben einige einfache Regeln an, die Sie beachten sollten, damit Sie erfolgreich Online Mahjong Puzzles spielen können: Kacheln Mahjong ist ein Spiel, in welchem Sie die passenden Kacheln finden müssen.

Nur die Kacheln, welche die Bedingungen erfüllen, können kombiniert werden Eine wichtige Einschränkung im Spiel Mahjong ist, dass nicht alle Kacheln jederzeit genutzt werden können - die einzigen Kacheln, die die Voraussetzungen für Kombinierung treffen, sind die Kacheln, die nach links oder nach rechts leeren Raum haben.

Das ist das sogenannte lebende Mauerende. Der Spielleiter nimmt sich dann die ersten zwei Ziegelblöcke vom lebenden Ende und stellt sie verdeckt vor sich auf.

Dann zieht jeder Spieler wieder gegen den Uhrzeigersinn zwei Mauerblöcke vom lebenden Ende, also von links nach rechts, bis jeder Spieler insgesamt 12 Ziegel vor sich stehen hat.

Dann nimmt sich der Spielleiter den ersten und dritten Ziegel der oberen Reihe ebenfalls vom lebenden Ende und der Rest der Spieler zieht reihum einen Stein.

Somit hat der Spielleiter 14 und die restlichen Spieler 13 Ziegel in einer Reihe vor sich stehen. Nun werden alle Sonderziegel, also Fa-, Drachen-, Blumen-, Jahreszeiten- und Trumpfziegel offen ausgelegt und dafür vom sogenannten toten Ende der Mauer, also dem anderen Mauerende neue gezogen, bis man wieder die richtige Anzahl an Ziegeln vor sich stehen hat.

Jetzt kann das eigentliche Spiel beginnen. Auf diese Weise versucht man vier dreier Kombinationen, entweder Reihen oder Drillinge, und ein Paar zu sammeln.

Der Erste, dem das gelingt, gewinnt das Spiel. Der Gewinner wird automatisch Spielleiter für die nächste Runde. Normalerweise zieht man einen neuen Ziegel vom lebenden Ende der Mauer, es sei denn, man zieht einen Sonderziegel.

Dieser wird dann offen ausgelegt und man zieht einen Ersatzziegel vom toten Ende der Mauer. Es gibt aber auch die Möglichkeit Ziegel zu stehlen.

Wenn man als Nächstes an der Reihe ist, kann man den Ziegel, den der Vorgänger abgeworfen hat, stehlen, um ihn zur Vervollständigung einer Reihe zu benutzen.

Diese muss man dann offen legen. Dafür muss der Ziegel aber nicht vom Vorgänger abgeworfen worden sein. Ähnlich wie beim Uno-Kartenspiel, meldet man beim Mahjong, dass man kurz davor ist, zu gewinnen.

Selbst wenn er durch ziehen noch eine weitere Möglichkeit zu gewinnen hätte, muss er dann auf diesen einen beabsichtigten Ziegel warten.

Soweit das eigentliche Spiel. Kompliziert wird es erst zum Schluss , wenn das Spiel bzw. Alternatively, a player may also win by drawing a tile that completes a legal hand.

This is called "winning from the wall". In Hong Kong mahjong, winning from the wall doubles the number of base points each loser must pay.

Technically, the declaration for winning a hand may be done at anytime. However, the player must have a complete and legal hand.

Otherwise, the win declaration is penalized. The penalty depends on table rules. The player may forfeit points to the other players.

Another potential penalty is the player who called out the false mahjong must play the rest of the hand with their tiles face up on the table so other players can see them open hand.

Some methods apply the penalty at the end of the entire game. Again, the table rules dictate the enforcement of the penalty. A rarely occurring and high-scoring feature of Hong Kong Mahjong is a move called robbing the Kong.

If a player declares a Kong either by melding it or adding a fourth piece to a Pong to form a Kong or declaring a concealed Kong but another player can use that piece to complete a hand, the completing player takes priority to go Mahjong win the hand and may steal that piece from the player who intended to declare the Kong.

Below are two examples of winning hands. A winning hand must consist of four melds Pongs, Kongs, or Chows and a pair eyes and must also score the agreed table minimum.

Hand formed with four Pongs and the eyes pair of East wind. Only bamboo is used no other simples , scoring extra points clean hand. A high-scoring hand formed using only circles, known as a pure hand.

Hand is made of Chows, Pongs and the eyes of circles. Most players include table variations in their games, of which some non-standard are included.

The hands of seven different pairs and 13 orphans are examples which do not have four melds and the eyes. They are described in more detail below.

If the dealer wins the hand, he will remain the dealer and an extra hand is played in addition to the minimum 16 hands in a match.

An extra hand is also played if there is no winner by the time all the tiles in the wall have been drawn. When there is no winner it is known as a "goulash hand".

Depending on table rules, the winner of the next game may take an agreed number of points from each player, carrying over the points from the non-winning hand to the winning one.

If there are two or three goulash hands in a row then the winner would collect a considerable number of points from each player on top of their scoring hand.

Because extra hands may be played every time a dealer wins or if there is a goulash hand, a match of 16 hands can easily become a match of 20 or even much more.

As table rules add a large amount of flexibility for players, they can choose to disregard the rule of extra hands and pass on the dealership regardless of who wins or if it results in a goulash hand.

This puts a maximum estimated limit on the game duration and provides some amount of predictability. Players may agree on table rules if the pace of the game is brisk or leisurely.

For brisk games players may agree that a couple seconds after a discard are allowed for a "window of opportunity" before the next player picks up from the wall.

Usually it is agreed once the next player has waited the duration of the "window of opportunity" and draws a tile from the wall, the previous discard is lost and cannot be claimed.

Old Hong Kong scoring is relatively simple. There is only one winner or if there is a draw the hand is replayed.

The winner must have a legal hand that meets the minimum faan points agreed to in advance not including any bonus points. Only the winner scores, the other players pay the winner various sums.

After each hand ends, the winner counts all of his or her faan points. A concealed meld is one that contains no tiles stolen from another players discard.

A concealed hand is one made up of only concealed melds. Many variations distinguish between a concealed hand winning from the wall and a semi concealed hand the last tile is a stolen discard.

In most mahjong variations having a concealed hand can be valuable in scoring. Concealed hands only the case with a few limit hands or half-limit hands thirteen orphans, heavenly gates, four concealed pongs as well as a complete hand seven pairs and over several melds three concealed pongs.

A winning hand must include an agreed minimum amount of faan value often 3. Some examples of scoring include:. The losers pay the winning player points based on several criteria and depending on whether the game is for fun or for money.

How points are reckoned is agreed by players beforehand. For example, they can keep a tally, exchange chips or pay one another with money.

The faan value of a hand is converted into base points which are then used to calculate the points the losers pay the winner.

The table is progressive, doubling the number of base points when reaching a certain faan point target. This table is based on play where 3 faan is the minimum needed in order to win with a legal hand.

If a player has 3 faan then his hand is worth one base point. A winning hand with 9 faan is worth four base points. Losing players must give the winning player the value of these base points.

The following special cases result in doubled base points:. If two of these criteria apply to any player, he must double and then redouble the points owed to the winner.

Hong Kong Mahjong is essentially a payment system of doubling and redoubling where winning from the wall adds great value to the final payment and where the dealer is highly rewarded or penalised if they win or lose.

In Hong Kong Mahjong there are a series of "limit hands". These are exceptional hands, difficult to obtain and are very valuable in point scoring.

As many table rules put a limit on the number of points a winners hand can score, full limit hands score that maximum. Table rules dictate if these rare and special hands are allowed, which ones, and the limit for scoring.

A common scoring limit is 64 points, which is the highest base points doubled twice. A winner receives the scoring limit from each player without any doubling.

Some limit hands by necessity must be completely concealed not discards used or semi-concealed the only discard used is the one needed to go mahjong.

This includes the 13 orphans, 4 concealed pongs, heavenly hand and earthly hand. It is usually expected that the heavenly gates hand be concealed or semi-concealed.

As for the dragon limit hands and the great winds, table rules dictate if the hand must be concealed or not. Some table rules claim that a semi-concealed hand winning from a discard scores a half-limit.

Some groups also play with the "great Flowers" rule. If a player picks up all four Flowers and all four Seasons during their hand, they instantly win the hand and receive the maximum points from all of the players.

This is exceptionally rare. Variations may have far more complicated scoring systems, add or remove tiles, and include far more scoring elements and limit hands.

In many places, players often observe one version and are either unaware of other variations or claim that different versions are incorrect.

In mainland China alone, there are over thirty variants. Three-player Mahjong or 3- ka is a simplified three-person Mahjong that involves hands of 13 tiles with a total of 84 tiles on the table and may use jokers depending on the variation.

Any rule set can be adapted for three players; however, this is far more common and accepted in Japan, Korea, Malaysia and the Philippines.

It usually eliminates one suit entirely, or tiles 2—8 in one suit leaving only the terminals. It needs fewer people to start a game and the turnaround time of a game is short—hence, it is considered a fast game.

In some versions there is a jackpot for winning in which whoever accumulates a point of 10 is considered to hit the jackpot or whoever scores three hidden hands first.

The Malaysian and Korean versions drop one wind and may include a seat dragon. Mahjong tables are square and small enough to be within arm's length of all equipment.

The edges are raised to prevent tiles from sliding off and the surface is covered in felt to limit wear on the tiles. Automatic dealing tables, often used for high stakes playing and tournaments, are able to shuffle tiles, build walls, and randomize dice.

It is an elaborate device built into a table which uses two alternating sets of tiles. It prepares one wall while the players play one hand.

After the hand is finished the tiles are dropped into the table and a new wall raises upwards. In theory the table should avoid cheating by stacking the deck and or using loaded dice.

There are variations that feature specific use of tiles. Some three-player versions remove the North Wind and one Chinese provincial version has no Honors.

Korean Mahjong removes the bamboo suit or at least its numbers 2—8 so that terminals can be used. Japanese Mahjong rarely uses Flowers or Seasons.

Some mahjong variants accept wildcard tiles. The wildcard tiles are decided at the beginning of the game by choosing one random tile.

The wild card could be the immediately following tile on the wall, after distributing tiles to all players, or it could also be separately decided by a dice throw.

Wildcard tiles can't be discarded and can only replace tiles in Chows. Wildcard tiles cannot replace tiles in Pongs and Kongs. For example, if a character 4 is chosen, then character 4 and the next sequential tile, character 5, can be used as wild cards in this round.

When the wildcard indicator is chosen and exposed, only 3 tiles remain of the same denomination, so the next tile in the suit will also be used as a wildcard, adding to 7 wildcard tiles for 4 players.

Also, if a tile numbered 9 is the indicator, the suits circle back to 1, after 9. Thus, the number 9 and 1 are wild cards. A feature of several variations of Mahjong, most notably in American mahjong, is the notion of some number of Joker tiles.

They may be used as a wild card: a substitute for any tile in a hand, or, in some variations, only tiles in melds. Another variation is that the Joker tile may not be used for melding.

Depending on the variation, a player may replace a Joker tile that is part of an exposed meld belonging to any player with the tile it represents.

Rules governing discarding Joker tiles also exist; some variations permit the Joker tile to take on the identity of any tile, and others only permit the Joker tile to take on the identity of the previously discarded tile or the absence of a tile, if it is the first discard.

Joker tiles may or may not affect scoring, depending on the variation. Some special hands may require the use of Joker tiles for example, to represent a "fifth tile" of a certain suited or honor tile.

Japanese rule sets discourage the use of Flowers and Seasons. In Singapore and Malaysia an extra set of bonus tiles of four animals are used. The rule set includes a unique function in that players who get two specific animals get a one-time immediate payout from all players.

In Taiwanese Mahjong, getting all eight Flowers and Seasons constitutes an automatic win of the hand and specific payout from all players.

Four of the flower tiles represent the four noble plants of Confucian reckoning:. These animal tiles are used in Thailand, Malaysia, Singapore and local variations.

They represent the cat , mouse , rooster and centipede. Like flower tiles, they also function as bonus tiles.

However, as they have no corresponding seat position, any player who draws one of these gets a bonus point. All tiles are placed face down and shuffled.

Each player then stacks a row of tiles two tiles high in front of him, the length of the row depending on the number of tiles in use:.

Depending on the variation, two or three dice are usually used to decide what part of the wall to start dealing from. They are six-sided dice, traditionally but not necessarily Chinese dice with red one and four pips.

The dealer marker is a round or square object that the dealer places to the side to remind players who the dealer is. The wind marker may be used which indicates the current prevailing wind.

In some cases the dealer marker and the wind marker are represented by one large marker, usually a small wheel where one can swivel the outer circle to indicate the prevailing wind which the dealer holds onto , a cube with the four winds placed onto four of the sides which can be placed in a hollow square the dealer holds onto it , or a cylinder locked into frame which can be rolled to expose the wind on the top.

Japanese mahjong, especially in a gambling environment, may optionally use four yakitori markers to indicate which players have not won a hand yet and has to pay a penalty.

There are a variety of counting pieces used in different countries. They range from Chinese or Japanese counting sticks thin sticks with various dots on them to represent various points , jetons , play money , paper and pencil, or various apps on touchscreen devices used to calculate and keep scores.

Japanese and Korean Mahjong have some special rules. A player cannot win by a discard if that player had already discarded that piece, where players' discards are kept in neat rows in front of them.

Players may declare ready, meaning that they need one tile to win, cannot change their hand and win extra points if they win.

Some rules may replace some of the number 5 tiles with red tiles, as they can earn more points. Korean Mahjong does not allow melded stolen chows.

Taiwanese Mahjong adds three tiles to a hand requiring a 5th set to be formed, making a clean hand or all Pong hand very difficult to procure.

American Mahjong has distinctive game mechanics and the article on American Mahjong details these. Some differences include many special patterns, a different scoring system and the use of jokers and five-of-a-kind.

In the American variations it is required that, before each hand begins, a Charleston be enacted. In the first exchange, three tiles are passed to the player on one's right; in the next exchange, the tiles are passed to the player opposite, followed by three tiles passed to the left.

If all players are in agreement, a second Charleston is performed; however, any player may decide to stop passing after the first Charleston is complete.

The Charleston is followed by an optional pass to the player across of one, two, or three tiles. The Charleston, a distinctive feature of American Mahjong, may have been borrowed from card games such as Hearts.

Many variations have specific hands, some of which are common while some are optional depending on regions and players. One example is the Pure Green hand made of chows or Pongs using 2, 3, 4, 6, 8 of bamboo and green dragon.

When a hand is one tile short of winning for example: , waiting for: , , or , as can be the eyes , the hand is said to be a ready hand, or more figuratively, "on the pot".

The player holding a ready hand is said to be waiting for certain tiles. It is common to be waiting for two or three tiles, and some variations award points for a hand that is waiting for one tile.

In tile Mahjong, the largest number of tiles for which a player can wait is 13 the thirteen wonders , or 13 orphans , a nonstandard special hand.

Ready hands must be declared in some variations of Mahjong, while other variations prohibit the same. A new hand begins, and depending on the variant, the Game Wind may change.

For example, in most playing circles in Singapore, if there is at least one Kong when the hand is a draw, the following player of the dealer becomes the next dealer; otherwise, the dealer remains dealer.

The rule is treated the same as "abortive draws". In Japanese Mahjong, rules allow abortive draws to be declared while tiles are still available. They can be declared under the following conditions:.

Scoring in Mahjong involves points, with a monetary value for points agreed upon by players. Although in many variations scoreless hands are possible, many require that hands be of some point value in order to win the hand.

While the basic rules are more or less the same throughout Mahjong, the greatest divergence between variations lies in the scoring systems.

Like the rules, there is a generalized system of scoring, based on the method of winning and the winning hand, from which Chinese and Japanese base their roots.

American Mahjong generally has greatly divergent scoring rules, as well as greatly divergent general rules. Because of the large differences between the various systems of scoring especially for Chinese variants , groups of players will often agree on particular scoring rules before a game.

Points terminology of which differs from variation to variation are obtained by matching the winning hand with different criteria scoring different values.

The points obtained may be modified into scores for each player using some typically exponential functions.

Termine Übungsabend Edewecht : Donnerstag, 6. Mahjong Regeln wird es erst zum Tiger Gameswenn das Spiel bzw. Die Steine können Sie allerdings nur auswählen, wenn diese auch freiliegen. Es darf jedoch nur ein einziges Paar gebildet werden. Variante 1: Die Spieler bleiben da sitzen wo sie sich hingesetzt haben. Ein Chi der Trumpfsteine ist Spiele Dwarf Mine - Video Slots Online nicht möglich. Beste Spielothek in Wulfsfelde finden Mahjong erwartet Sie ein Block von Spielsteinen. Eine Runde ist beendet, sobald der Spieler, der im ersten Spiel die Position des Nordwindes innehatte, ein Spiel als Ostwind verliert — es würde Ostwind des ersten Spieles wiederum zu Ostwind. Mah-Jongg anhören? Mahjong: Das sind die Spielregeln Erst wenn mehrere Spieler nur noch einen oder zwei Steine benötigen, um Mah Jong Beste Spielothek in Poschiavo finden sagen, geht das Mittelspiel ins Endspiel über. Generell gilt aber im Mittelspiel immer noch, seine eigenen Interessen Mahjong Regeln der Mitspieler vorzuziehen: Die Entscheidung, einen für das eigene Spiel nutzlosen, für die Mitspieler möglicherweise aber wichtigen Stein Beste Spielothek in Ahrensberg finden Runden hinweg auf der Free Vegas Slots zu halten, verbaut nur den eigenen Sieg und erhöht die Gefahr eines Mundraubs, wenn der Stein dann doch abgeworfen wird. Dann gewinnt letztendlich derjenige, der am Ende der vierten Runde die meisten Punkte hat. Sie Lol Ligen sich auch eigene Steine, mit den von Ihnen bevorzugten Symbolen anfertigen. Der solcherart bestimmte Spieler nimmt den obersten Platzstein, der nächste den zweiten usw. Weitere Informationen zu Cookies erhalten Sie in unserer Datenschutzerklärung.

Mahjong Regeln Video

Learn How to Play Chinese Mahjong Step by Step

Mahjong Regeln - Grundregeln

Sie bleiben normalerweise bis zum Schluss verdeckt in der Hand und ergeben oft in der Wertung eine höhere Punktzahl als offene Gruppen. Das Eröffnungsspiel endet, wenn die Spieler ihre ersten Figuren gebildet haben und die Pläne der anderen einschätzen können. Der Hauptwind hat somit 14 Steine, alle anderen Bei Lotus 5 und 6 dagegen, gibt es bis zu acht Möglichkeiten für ein Chii, und die Einschränkungen beim Mundraub eines Chiis wirken sich bei einem Spiel in der Hand nicht aus. Mahjong Regeln

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EM 2020 GRUPPENTABELLE Dieser wirft Extra Online seiner Stein ab, indem er ihn offen in die Mitte des Mauerhofs legt. Nach anderen Regeln sind Ostwind und Hauptwind nicht identisch. Spielende Fehlt einem Spieler für ein gültiges Schlussbild evtl. In der Ostwindrunde z. Spielverlauf Der Ostwind beginnt das Spiel mit Sky KГјndigung Email AdreГџe offenen Ablegen eines unbenötigten Ziegels in den Freiraum zwischen den Mauern er hat ja einen mehr als die anderen aufgenommen.
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In Taiwanese Mahjong, getting all eight Flowers and Seasons constitutes an automatic win of the hand and specific payout Spiele Dynasty Empire - Video Slots Online all players. Beste Spielothek in Reittern finden points obtained may be modified into scores for each player using some typically Mahjong Regeln functions. Eine Runde besteht aus mindestens vier Spielen. Retrieved 5 September Um die Statistik eines Modus zu betrachten, muss man ihn anschalten. Gameplay is entirely unrelated to mahjong or its variations and is a recent invention. This means that a match may potentially have no limit to the number of hands played though some players will set a limit of three consecutive hands allowed with the same seat positions and prevailing wind. hat es eine Vielzahl von Spielregeln für Mahjong gegeben. Nachdem China und erarbeiteten die Offiziellen Internationalen Regeln. Die hier. Mahjong. Präliminarien; Die Spielregeln; Sonderspiele; Varianten und Details; Strategie; Punkteverteilung. Vier Spieler um einen Tisch. Mahjong - Spielregeln. Bei Mahjong erwartet Sie ein Block von Spielsteinen. Die Steine liegen in Reihen nebeneinander und auch übereinander. Ziel von.

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